Thorncourt

Grow your claim. Win the lanes. Become the champion of Thorncourt.

Coming to Steam (PC)

A living garden board

Roots, lanes, and careful placement


Thorncourt is a turn-based card strategy game played on a living 3-by-5 garden board. Each match is a contest over three lanes. You play cards to spread roots, claim ground, and outscore your opponent with power and timing — then take that deck into a career of trainers, a shop of new cards and art, and matches against friends.

Build 15-card decks, unlock cosmetic card skins that can also retheme the menus, and climb the Thorncourt Circuit. Credits are earned by playing, not bought with real money. There are no card packs for cash, and no ads.

  • 3×5 lane board
  • Deck builder
  • Career story
  • Unlockable skins
  • Local versus
  • Online on Steam
How it plays

Claim the garden. Win the court.

A short match is a puzzle of space, timing, and power. Learn the three ideas below, and the rest of the court opens up.

An illustrated mid-game on Thorncourt’s 3-by-5 garden board, with cards on claimed tiles, root sprouts on the soil, and lane scores along the right.
Board illustration, composed from game art — not an in-game screenshot.
  1. Claim tiles with roots

    The board is three lanes by five columns. You start with a narrow row of soil on your side; your opponent starts on theirs. Tiles grow roots — one to three. Roots stay on the tile. They are not spent.

  2. Play to your rank

    A card’s rank is the roots a tile must have before you can play it there. Each card also has a root pattern. On play, that pattern spreads: empty ground becomes yours, your soil grows richer, and an opponent’s empty tile can flip to you.

  3. Win the lanes

    Cards add power to their lane. Abilities — Flourish, Wither, Last Bloom, Crown Spur, Keen, Root Surge — can change those totals. When both players pass, each lane is won by the side with more power. Win the lanes, win the court.

Career

The Thorncourt Circuit

You are a newcomer in the garden city of Greenmantle, where card duels settle everything. Four cups, four venues, and Elder Willow waiting at the throne.

An illustrated map of Greenmantle: a cozy card shop, a glass conservatory, a hedge maze, and a willow-shaded royal court, linked by lantern-lit paths.

The Circuit map — official artwork of Greenmantle.

The warm interior of Petal & Pocket Card Shop, with shelves of decks and a window opening onto a twilight meadow.
Seedling Cup

Petal & Pocket Card Shop

A cozy shop of lanterns, decks, and a window onto the meadows. Your first matches — and your first tally with Wren — begin here.

A sunlit glass-domed conservatory with hanging roses, ferns, and a circular stone arena.
Bloom Cup

Everbloom Conservatory

A greenhouse arena under a great glass dome. Warm steam, hanging roses, and duels that feel like a flower show.

A midnight hedge maze lit by hanging lanterns and fireflies, with flowering walls under a starry sky.
Thorn Cup

Briarwind Maze

A midnight hedge maze hung with lanterns. The paths close in, the lights get fewer, and the matches get sharper.

A marble royal courtyard at twilight, with a throne set beneath a great willow strung with golden lights.
Crown Cup

The Thorncourt

The royal courtyard. A throne waits under a great willow, and Elder Willow himself guards the end of the Circuit.

Wren Ashgrove, a freckled young duelist with copper hair, brass goggles, a crimson scarf, and a patched olive jacket.
Your rival

Wren Ashgrove

“The Tally Keeper.”

A loud, competitive newcomer who arrived in Greenmantle the same morning you did. Wren keeps a pencil-and-notebook tally of every duel, carries her grandmother’s old cards, and is secretly afraid she isn’t good enough.

You face her once in every cup — and the cup’s boss stays locked until you beat her. By the time you reach the throne, she’s the one cheering loudest.

Pip Sprout, a cheerful boy with mossy green hair, overalls, and a potted sprout in his hands.

Pip Sprout

The first friendly face at Petal & Pocket — and your welcome to the Circuit.

Saffron Finch, a smiling young woman with golden hair, a rose in her ponytail, and a gardener’s vest.

Saffron Finch

The Seedling Cup boss. Beat her, and the Conservatory opens its doors.

Elder Willow, an elfin elder with long white hair, antlers, and a leaf-woven robe, offering an open hand.

Elder Willow

Guardian of the throne at the end of the Crown Cup.

Collection

Your deck, your look

Anime is the default look. Unlock further art sets in the Shop, as a full set or one card at a time. The menus and board chrome can follow the look of your deck, or you can pick a theme in Settings.

Clover Fox card art
Clover Fox
Oak Warden card art
Oak Warden
Midnight Owl card art
Midnight Owl
Lantern Moth card art
Lantern Moth

Switch art per card. Skins are cosmetic, paid for with credits you earn by playing.

Ways to play

Solo, side by side, or online

Career

Climb twenty trainers across the four cups of the Thorncourt Circuit. A short, skippable story unfolds along the way, with a rival match in every cup and unique reward cards for first wins.

Local Versus

Two players, one computer, pass-and-play. Settle it across the same table — just as they do in Greenmantle.

Online

Challenge a friend or jump into a quick match through Steam. Online play is for two.

Wishlist Thorncourt

The court is almost open. Wishlist Thorncourt on Steam.

Wishlist on Steam

Coming to Steam (PC)