Petal & Pocket Card Shop
A cozy shop of lanterns, decks, and a window onto the meadows. Your first matches — and your first tally with Wren — begin here.
Thorncourt is a turn-based card strategy game played on a living 3-by-5 garden board. Each match is a contest over three lanes. You play cards to spread roots, claim ground, and outscore your opponent with power and timing — then take that deck into a career of trainers, a shop of new cards and art, and matches against friends.
Build 15-card decks, unlock cosmetic card skins that can also retheme the menus, and climb the Thorncourt Circuit. Credits are earned by playing, not bought with real money. There are no card packs for cash, and no ads.
A short match is a puzzle of space, timing, and power. Learn the three ideas below, and the rest of the court opens up.
The board is three lanes by five columns. You start with a narrow row of soil on your side; your opponent starts on theirs. Tiles grow roots — one to three. Roots stay on the tile. They are not spent.
A card’s rank is the roots a tile must have before you can play it there. Each card also has a root pattern. On play, that pattern spreads: empty ground becomes yours, your soil grows richer, and an opponent’s empty tile can flip to you.
Cards add power to their lane. Abilities — Flourish, Wither, Last Bloom, Crown Spur, Keen, Root Surge — can change those totals. When both players pass, each lane is won by the side with more power. Win the lanes, win the court.
You are a newcomer in the garden city of Greenmantle, where card duels settle everything. Four cups, four venues, and Elder Willow waiting at the throne.
The Circuit map — official artwork of Greenmantle.
A cozy shop of lanterns, decks, and a window onto the meadows. Your first matches — and your first tally with Wren — begin here.
A greenhouse arena under a great glass dome. Warm steam, hanging roses, and duels that feel like a flower show.
A midnight hedge maze hung with lanterns. The paths close in, the lights get fewer, and the matches get sharper.
The royal courtyard. A throne waits under a great willow, and Elder Willow himself guards the end of the Circuit.
“The Tally Keeper.”
A loud, competitive newcomer who arrived in Greenmantle the same morning you did. Wren keeps a pencil-and-notebook tally of every duel, carries her grandmother’s old cards, and is secretly afraid she isn’t good enough.
You face her once in every cup — and the cup’s boss stays locked until you beat her. By the time you reach the throne, she’s the one cheering loudest.
The first friendly face at Petal & Pocket — and your welcome to the Circuit.
The Seedling Cup boss. Beat her, and the Conservatory opens its doors.
Guardian of the throne at the end of the Crown Cup.
Anime is the default look. Unlock further art sets in the Shop, as a full set or one card at a time. The menus and board chrome can follow the look of your deck, or you can pick a theme in Settings.
Switch art per card. Skins are cosmetic, paid for with credits you earn by playing.
Climb twenty trainers across the four cups of the Thorncourt Circuit. A short, skippable story unfolds along the way, with a rival match in every cup and unique reward cards for first wins.
Two players, one computer, pass-and-play. Settle it across the same table — just as they do in Greenmantle.
Challenge a friend or jump into a quick match through Steam. Online play is for two.
Official story and venue art from Thorncourt — not in-game screenshots.
Gameplay screenshots will be added once a final capture pass is ready for the Steam store.